Subject
In the Simulation of a Ludic Life: Video Games and Hyperreality
Claire Siegel

‘Life is a game’: this is how we may state the principle that determines a generalised gamification of the world we live in. Clare Siegel, a professor at the Paul Valéry University of Montpellier, whose work has focused on the relationship between video games and the visual arts, writes about this issue, which invokes the notion of homo ludens.